What players are trying to solve
Players lose money when they win the wrong locker, overpay in a bidding war, or cannot haul and sell the items efficiently.
Use this page for auction guide, bidding strategy, container inspection, skip weak units, and profit-loop searches.
Players lose money when they win the wrong locker, overpay in a bidding war, or cannot haul and sell the items efficiently.
Start with bid discipline: inspect visible value, avoid bidding wars, use container and area context, then check expected sale value against your bid and carrying limits.
Bidding strategy is guidance, not an official formula. Exact item values and container returns should be checked against current sources.
Use these steps while you play, then follow the related pages when you need prices, codes, quests, or status notes.
The best auction decision happens before winning the locker: compare visible item quality, mutation clues, and route cost against your bankroll.
The page should reinforce bid caps and calculator checks rather than promising every high-tier route is profitable.
Vehicle weight, inventory, shop location, and selling space decide how quickly a win becomes cash.
These pages cover the nearby decisions players usually check next.
Players bid on storage lockers, haul items back, and sell for profit. This page focuses on how to avoid overbidding and connect auctions to containers and selling constraints.
Only when visible value and time cost make sense. Cheap can be useful for learning, but weak units can waste route time.
Check item value, mutation, condition, carry capacity, shop distance, and selling space.